In ArcheAge, earning gold is even more essential. Indeed, how much Gold you have will greatly affect your ability to craft or buy high tier weapons, armor, and vehicles, among others. As such, you will want to learn how to earn Gold in the game as early as possible.
Trade Packs
Trade Packs
are THE way to get gold in ArcheAge. Available from level 10, a quest will pop
up guiding you through the process of creating and delivering your first trade
pack. Basically, there are specialties specific to a region that you can
deliver to Gold Traders on your continent (you may also deliver them to other
continents for Gilda Stars and crafting materials). The only rule is that you
cannot deliver the specialties in the region where they were crafted. And while
you may be tempted to deliver them to the closest Gold Trader available in
other regions, it is also good to note that the further you travel to sell the
trade pack, the more Gold you will earn. To be precise, selling the trade pack
to a Gold Trader that is only a region away will get you around 3 Gold and 50
Silvers, while selling it to one that is 4 regions away will net you around 6
Gold and 50 Silvers.
Your first
trade run will be pretty easy to make, only requiring 60 Turmerics (that will
require you to plant around 25 Turmeric seeds) and 50 Dried flowers (earned by
processing flowers of the same kind). Moreover, for each trade pack, you will
need a quality certificate that you can buy from a General Merchant for 50
Silvers. Once your trade pack in hand, it is up to you to decide where to
deliver it, although I would recommend trying to complete the Trade Packs
quests as soon as possible as they will earn you a Donkey mount, as well as a
Scarecrow for a 16x16 farm, both helping greatly in your future trade runs.
Sell Trade Packs Materials
If you
don't feel like going through the long process of creating and delivering a
trade pack, you can simply grow and gather the materials required to create
one, and sell them in an Auction House, or by sending a request out in the
Trade chat if you aren't a Patron. Not being a Patron may also cause some
problems in growing your crops, but that's nothing an illegal farm can't solve
(below is a screenshot of my illegal potato farm, with 300+ plants).
If selling
Trade Packs materials doesn't seem rewarding enough, you still have the option
of gathering and selling Logs (or process them into Lumber), Iron Ores (or
process them into Iron Ingots), Cotton (or process them into Fabric), or Raw
Stones (or process them into Stone Bricks), all of them being essential
materials in the creation of houses, farms or vehicles.
Complete Quests
While the
monetary rewards for individual quests may seem trivial, in the long term they
can be a decent source of income. Moreover, monsters that you kill to complete
quests also have a chance of dropping a Coinpurse. Requiring labor to be
opened, Coinpurses contain a random amount of silvers and, in rare cases,
valuable crafting materials.
Thievery and Piracy
If you
don't feel like working for your own Gold, you can also steal the property of
other players. Illegal farms being unprotected, players can loot them at will,
uprooting the trees for a chance of getting a sapling, or waiting for them to
be ready to harvest them. They can also attack and loot players carrying a trade
pack in the PvP zones or at sea. Just be ready to be put on trial and spent a
good time in jail, the Jury doesn't exactly like uprooters or players that
attack their own faction.