Showing posts with label Archeage. Show all posts
Showing posts with label Archeage. Show all posts

Archeage - How to make Gold in many Ways

    
In ArcheAge, earning gold is even more essential. Indeed, how much Gold you have will greatly affect your ability to craft or buy high tier weapons, armor, and vehicles, among others. As such, you will want to learn how to earn Gold in the game as early as possible.

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Tips to Level Faster in ArcheAge

 

ArcheAge Guides


In ArcheAge, you have to level your character to a certain level in order to participate in the high level content of the game as quickly as possible. So, in this guide you will have all the essential tips you may need to optimize your leveling.

1. Pay Attention to Quest Summaries

Do not simply run to the location of the quest when you receive a new one, but be sure to read the summary so that you do not waste time in needless movement. Indeed, the quest summary not only tells you what monster you need to kill and loot, but also informs you of any item you may need to purchase from NPCs before moving there.

2. Rely On the Quest Indicators

When you accept a new quest, an indicator in the form of an arrow with a specific symbol/number and color will appear around your character, showing you the direction you need to take to reach the quest location. No need to get frustrated if you cannot find the monster you need to kill. It was either already killed by another player and will soon respawn, or you are at the right coordinates, but on the wrong floor. Quest indicators will also help you in finding items that may be hidden by the terrain.

3. Do Not Skip Quests
Never pass a quest just because the reward for it seems trivial. Sometimes this quest will lead to a longer chain of quests offering better rewards, and rare items. Pick up all the quests that you come across. Also be sure to check your mini-map for quest exclamation marks that will not always appear on your screen.

4. Always Overachieve

Some of the quests in ArcheAge have completion conditions that vary from the others. Indeed, upon reaching 50% of the quest conditions (4/8 monsters killed for example) you can submit the quest as an Early Completion. If you exceed the quest condition however (9/8 monsters killed) the quest switches to an Extra-Progression status, up to 150-160% (12/8 monsters killed) of the quest condition where it earns the Overachieve status. Completing the quest earlier will save you some time but reduce the EXP rewards, while Overachieving will take you more time, but boost the EXP received. Which one you choose will depend mostly on your play style, but if you want to level faster, Overachieving will help greatly.

5. Learn About Hidden Quests

ArcheAge has a number of hidden quests that normally involve killing 15-20 of the same mob to reach the objective. The catch is that these quests will remain hidden until you actually kill the number of monsters required, where a quest completion tab showing the amount of EXP you received will pop up. Look for guides and such that tell exactly where these quests are located to save time, or to decide if they are worth it or not.

6. Use and Abuse Your Labor Points

As soon as you have the option of using your labor points, use them to harvest crops, chop trees, mine ores or even do a trade run. These essential components of the universe of ArcheAge not only allow you to gain ARCHEAGE GOLD and resources, but also give you a decent amount of EXP that often exceeds what you get from the early mobs.

7. Do Not Grind Mobs

One of the basic methods to level in the average MMO is by killing mobs one after another. This is not the case in ArcheAge. While you can still level that way if you want the full Sandbox experience, the EXP you receive from monsters can be pretty minimal, and must thus always be done with a purpose in mind (for quests, Overachieving, or items). In fact, leveling by killing mobs would have been a viable option if it weren't for the fact that they aren't easy to kill. If you think you can take down a monster with a couple of hits, or that you can take on a whole group for faster kills, you'll be in for a huge surprise. Most of the time you'll only be able to take on 2 monsters at most, and even then you will have to pay attention to your health bar as it dwindles pretty fast. Moreover, your Mana is limited and will go down fast the longer you fight.

8. Level with A Party

As stated above, killing monsters isn't that easy, and it will often take you around 4-5 of your skills to take one of them down. So why not save your time and Mana by getting other players to help? They will also receive EXP and complete their quest objectives. Not to mention that they'll be here to help if you aggro too many mobs.
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Archeage - Capturing World Bosses


In Archage you can capture world bosses as your pet. There are 6 world bosses you can capture.But, you will need to craft Legendary or Mythic Taming Net. Before you can cast your taming net the boss needs to be less than 10% health.

Legendary Taming Net

Vocation : Leatherwork
Workbench : Leather Workbench
Materials : Memory Ink x20, Fine Leather x15, Emerald x5, Ruby x5
Captures : Windlord (Lilyut Hills , Arcum iris)
                Farkrag the Wanderer (Gweonid Forest , Falcorth Plains)



Mythic Taming Net

Vocation : Leatherwork
Workbench : Leather Workbench
Materials : Memory Ink x20, Fine Leather x15, Topaz x5, Sapphire x5
Captures : Flamelord (Solis Headlands)
                Daruda the Watcher (Cinderstone Moor)
                Tarian the Grim (Dewstone Planes
                Harrod the Gatekeeper (Villanelle)

Each Boss has different skills as your pet. Here is the list :

Captured Daruda

Skills:
 - Strong Blow
 - Health Regen
 - Welling Health
 - Absorb Life
 - Enraged Blow
 - Shred
 - Berserk
 - Rotation Attack

Captured Flamelord

Skills:
 - Health Regen
 - Welling Health
 - Fire Pillar
 - Mana Protective Coat
 - Flame Barrier
 - Flame Cloak
 - Flame Space

Captured Harrod

Skills:
 - Strong Blow
 - Health Regen
 - Welling Health
 - Enraged Blow
 - Throw Net
 - Frenzy
 - Berserk
 - Swing Strike

Captured Tairan

Skills:
 - Health Regen
 - Welling Health
 - Guard Dog
 - Your Mother Was a Hamster
 - Overrun
 - Pull In
 - Crippling Mire
 - Redoubt
 - Gargoyle's Breath

Captured Wanderer

Skills:
 - Health Regen
 - Welling Health
 - Guard Dog
 - Your Mother Was a Hamster
 - Pull In
 - Overrun
 - Redoubt
 - Toughen
 - Wave of Earth

Captured Windlord

Skills:
 - Health Regen
 - Welling Health
 - Breeze
 - Wind Prison
 - Whirlwind
 - Crippling Mire
 - Wind Elemental Magic Circle


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Archeage - Craft, Claim, Conquer ! ( MMORPG with a lot of features )


ArcheAge is a MMORPG developed by Korean developer Jake Song (former developer of Lineage) and his development company, XL Games. The game was released in Korea on January 15, 2013, Europe and North America on September 16, 2014, and has also had a closed beta in China.
Engine : CryEngine 3
Platform : Microsoft Windows




Gameplay

Combat
In addition to traditional combat settings, ArcheAge offers naval combat in such settings where players have to secure trade routes or engage in sea-land battles. Ships need to be built and equipped with weaponry and manpower and fights can be between players or against sea monsters.

Player vs player (PvP)
Player ships can be attacked. Player constructed buildings, including castles, can be destroyed with siege weapons. City founding is possible by erecting floating city stones which can in turn be attempted to be captured by enemy forces.

Crafting
The crafting system in ArcheAge is extensive, allowing crafting of, among other things, equipment, food, vehicles, and furniture for the player-owned homes. Crafting grants players "proficiency" levels, which unlock new crafting options.

Housing
The housing system allows players to construct buildings in designated, non-instanced zones throughout the world using a free-placement method. These buildings allow players to decorate their interiors/exteriors with both cosmetic and functional furnishings. Housing options range from small one-story cottages to large three-story mansions with their sizes directly affecting the amount of space required to place their foundations. Players must pay taxes on the land where they place their houses or run the risk of having them destroyed and losing some or all of the possessions therein. Most houses have a small area surrounding them that serves as space for farming, with the Thatched Farmhouse having the most farmable space of any structure.

By purifying an Archeum Crystal on the northern continent of Auroria, player guilds can claim land upon which to construct castles. These castles grant lordship over the surrounding area with taxes paid on the property within being collectable periodically by the guild's leader. A castle's primary focus is the defense of the Archeum Crystal during sieges. Should the Archeum Crystal be overtaken, the attacking guild gains ownership of the Crystal and the surrounding castle.

Land ownership is limited to "Patron" status holders and thus unavailable to free players. You can get Patron status in game by buy APEX at Auction House or from other players.

Farming
After completing a quest early in a character's development, the ability to place a garden is obtained through the use of a scarecrow design. Further along in the character's development, a larger farm design becomes available. Using these designs, players are capable of claiming plots of land, typically in designated areas, where they can choose to raise a variety of plant and animal life. Only the owner of a farm, or those given permission by the owner, may access the farm and manage its contents. Players may also choose to plant their crops/trees/livestock in the open world but run the risk of other players stealing the contents, for which the transgressing player may receive crime points and eventually stand trial.

Each plant or animal has a set length of time required for it to mature and become harvestable, with expedited growth in suitable climates. Usually, once matured, these plants and animals can be maintained for sustained yields, or picked/slaughtered/chopped down to clear the space and gather base materials. Upkeep involves feeding and occasionally medicating animals, watering plant life and gathering from trees with failing to do so in a timely manner resulting in the withering and eventual death of any plant or animal life. Some animals are capable of mating, producing offspring that may be capable of being raised as a mount or battle pet, though the chances of this happening are extremely rare. Players may choose to uproot plants or needlessly slaughter animals before they are fully matured. Doing so will result in the removal of the plant or animal and has a chance to yield a small return, though typically will result in a loss of the initial item.

As with housing, farms require a tax to be paid in order to maintain ownership of the plots upon which they are placed. Taxes increase exponentially with each additional property owned. Failure to pay these taxes will result in the scarecrow being made vulnerable to attack, allowing players to destroy it and claim the plot for themselves.

Mounts and pet
ArcheAge has a pet system with pets being bought as babies and trained to grow into mounts or battle companions. Pets/mounts level up with distance traveled or experience gained during combat. They can be killed in battle, resurrected and suffer resurrection disease which can be healed at a stable. Pets/mounts have equipment slots like player characters.

Politics
ArcheAge contains a Judicial system with player run courts. Players can choose to answer jury summons and judge players who have committed crimes of theft or murder. There are minimum and maximum sentences that are determined by vote among the jurors. The system is a fundamental game mechanic, and not built to combat intentional "griefing" by players. Criminal players are imprisoned and can pay off their debt by working in the prison or trying to escape through digging their way out. Players are able to escape from the prison, however they are unable to use any abilities for the duration of their sentence. The development team has stated they may introduce a bribery system that would enable the accused player to bribe jurors.

Questing
The early-bird system lets players submit quests which are not yet completely finished, in exchange for reduced experience rewards. The opposite effect is overachieving, by gaining additional quest objectives, resulting in bonus experience. Hidden quests are available too, which can be unlocked by reaching special achievements.

Skills
The skill system of ArcheAge is very flexible as one chooses three basic skill types from a selection of ten and can thus can create one's own "class" which is then leveled based in improvement. These classes can be changed at anytime at a specific NPC however it does cost in-game currency to do so and can become expensive.

Trade Routes
Trading routes are a very effective way to make money or if one chooses "marks" to unlock building or castle schematics. A player gathers or farms specific materials in order to craft resources at a destination specific terminal and walks or rides them to a corresponding trading post merchant. Upon creating the resource (example: farm strawberries to create strawberry jam), this resource is then placed in a pack on a player and the player is unable to walk at full speed. This makes using the public transportation system (automated bus carts and airships) essential for the fast transportation of these goods. The further the trading post is from the crafting terminal, the higher the reward a player will receive. Be warned, however, that if the player is in neutral land, other players are free to kill him and take his pack. A player can place the pack on the ground whenever he wishes to fight and pick it back up. Using a mount while carrying a pack will slow it down too (the fastest mount with a pack being a donkey), but they can however store packs in player-made vehicles (farm cart, ships).

Travel
There are many options for travel in ArcheAge, including walking, climbing (ladders, vines, trees), swimming, personal mounts and personal boats (from row boats to catamarans to galleons), as well as personal gliders or car-like machines such as tractors for transport of larger amounts of goods. There are predetermined travel routes by airships, taxi-like vehicles and portals too. Travel is fully 3-dimensional in ArcheAge; thus swimming and diving are possible. Diving can be improved with diving equipment. There is underwater planting, harvesting and gathering of resources along with underwater treasure hunting.

Some mounts allow players to backpack with another player upon invitation. Boats can be used in a similar fashion to transport other players with one player acting as driver.

Gliders
A unique mode of transportation is gliders, which can be equipped and upgraded.
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